Profile
| Name: | Dr Caroline Pelletier |
About:![]() |
Caroline is now a Senior Lecturer in Education at the IOE's Department of Lifelong and Comparative Education. At the LKL, Caroline Pelletier was a lecturer on the MA in ICT in Education. She taught the modules entitled 'CMC' and 'Issues in ICT in Education'. In the doctoral school, she teaches courses on analysing visual data, the sociology of knowledge and discourse analysis, and runs reading groups on contemporary social theory, and multimodality and social semiotics. Caroline is also a researcher, researching the significance of digital technologies for identity, social interaction and knowledge production in the context of education. She is in two research-based special interest groups at the Institute of Education, one on psychoanalytic perspectives in social research, and another on the sociology of knowledge. She has been a post-doctoral research fellow at the LKL. Prior to this, she was the project manager for Making Games: Developing games authoring software for educational and creative use, which developed pedagogic approaches and created the software product 'Mission Maker', to enable young people create their own computer games. She has also advised universities, publishing houses and technology companies on e-learning strategy and product development. Selected publications Pelletier, C. (due 2009) ‘Education, Equality and Emancipation: Rancière’s critique of Bourdieu and the Question of Performativity’, Discourse: studies in the cultural politics of education, vol 30 (2) Pelletier, C. (in press, due Summer 2008) ‘What education has to teach us about games and game play’, in J. Marsh and R. Willett (Eds.) Play, digital culture, and learning. London: Routledge Pelletier, C. (in press, due Summer 2008) ‘Producing difference in studying and making computer games: how students construct games as gendered in order to construct themselves as gendered’, in Y. Kafai, C. Heeter, J. Denner and J. Sun (Eds.) Beyond Barbie and Mortal Kombat: new perspectives on gender, games and computing. Cambridge MA: MIT Press Carr, D. and Pelletier, C. (2008) ‘Games, gender and representation’, in Ferdig, R E (ed.) Handbook of research on effective electronic gaming in education. Volume 2. Hershey, PA: Information Science Reference, pp. 911-921 Pelletier, C. (2007) ‘Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design’, in S. Dixon and S. Weber (eds.) Digital Girls: Growing Up Online. London: Palgrave Macmillan Pelletier, C. (2006) ‘Reconfiguring interactivity, agency and pleasure in the computer games and education debate – using Zizek’s concept of interpassivity to analyse educational play’, E-Learning, vol 2(4), pp. 317-326 Oliver, M. and Pelletier, C. (2006) ‘Activity theory and learning from games: implications for game design ‘, in D. Buckingham and R. Willett (Eds.) Digital Generations. London: Lawrence Erlbaum, pp. 67-92 Pelletier, C. and Oliver, M. (2006) ‘Learning to play in digital games?’, Learning, Media and Technology, vol 31(4), pp. 329-342 Pelletier, C. (2005) ‘The uses of literacy in studying computer games: comparing students’ oral and visual representations of games’, English Teaching: Critique and Practice, vol 4(1), pp. 40-59 Pelletier, C. (2005) ‘Studying games in school: a framework for media education’, Digital Games Research Association Conference Proceedings- refereed. Oliver, M. and Pelletier, C. (2005) ‘The Things We Learned on Liberty Island: designing games to help people become competent game players’, Digital Games Research Association Conference Proceedings - refereed. Pelletier, C. (2004) ‘New technologies, new identities: the university in the informational age’, in R. Land and S. Bayne (Eds.) Education in Cyberspace. London: Routledge Falmer, pp.11-25 Pelletier, C. (2003) The experiences of international students in UK higher education: a review of unpublished research. London: UKCISA Consultancy Pelletier, C. and Jara, M. (2008) 'Linking e-learning research and teaching practice - lessons from PREEL', Reflecting Education, vol 4 (1), pp 42-50 Book reviews Review of 'The Cambridge Handbook of Multimedia Learning' by Richard E. Mayer (ed.), Information Design Journal, vol 16 (1), 2008, pp. 81-83 Review of 'Communication Theory: media, technology and society', by David Holmes, Cambridge Journal of Education, vol 36 (1), 2006, pp. 145-146 Review of 'Rules of Play: game design fundamentals' by Katie Salen and Eric Zimmerman, Visual Communication, vol 4(1), 2005, pp. 121-123 |
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| Department Profile Page: | www.ioe.ac.uk/staff/LCEN/LCCN_67.html |
LKL News
| Caroline Pelletier is featured in the following news items: | |
| Date | Title |
| Wednesday, 05 December 2012 | HEIF Major Initiative bids |
| Thursday, 20 January 2011 | New Research Project: Multimodal Methodologies for Researching Digital Data and Environments |
| Thursday, 13 July 2006 | Diane Carr |
Full LKL news listing | |
LKL Events
| List of events at the London Knowledge Lab with Caroline Pelletier: | |
| Date | Title |
| Thursday, 14 March 2013 | Introduction to researching embodiment in digital environments |
| Wednesday, 31 May 2006 | LKL meets Question Time and a dash of Jerry Springer |
| Wednesday, 26 October 2005 | Games and Play |
Full LKL event listing | |
LKL Research
| Caroline Pelletier is participating in the following LKL research projects: (bold = current) | |
| Title | |
| CPD of Postgraduate Medical Trainers’ Technology Enhanced Learning Design Expertise | |
| From Pedagogic Research to Embedded e-Learning: PREEL | |
| Making Games | |
Full LKL research projects listing | |




