Completed projects
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Exploring a goal orientated approach to learner modelling and metacognitive software scaffolding
A space travel games construction kit
APT STAIRS
ASSIST
Augmented Reality
Bridges London Conference 2006
Camcorder Cultures
CHICAM
Classification using Discernibility
CoMo: Supporting collaborative group work using mobile phones in distance education
Designing for technology-enhanced learning in museums
Digital interventions for dyscalculia and low numeracy
Digital technology, learning and 'game formats'
e-Science Usability
e-Teacher
ECHOES
Educaunet
Elluminate 2010 Center of Excellence
Flexible Querying of Network-Structured Data
Foresight 2030
From Pedagogic Research to Embedded e-Learning: PREEL
Homework
How I Learn How I Learn
iBand
iClass
ICT and Adult literacy and numeracy
Kaleidoscope
Learner voice and technology: 7 to 11
Learning from Online Worlds; Teaching in Second Life
Learning Patterns
Learning Skills for Science (LSS): An Evaluation
Learning to Innovate
LifeLong Learning in London for All
Making Games
Making Playful Learning Visible
Mediappro
MediaRelate
Modelling of Self-Control
MoSAIC: Models for Synchronous Audiographic Interactive Conferencing
MyPlan
Pedagogic Planner
Pervasive Navigation
Philosophy of Technology Enhanced Learning
ProCeSS
ProCeSS Envelopes for Cement-based Stabilisation/ Solidification
ReMATH: Representing mathematics with digital media
Rhetorics of creativity: From theory to practice
Robust and Real-Time Event Detection in Wireless Sensor Networks (RED-WSN)
Sensory Threads
Serious Games ñ Engaging Training Solutions
 
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Current Research Projects