Mobile and ubiquitous computing
Pervasive computing embeds wireless communication and computation into material objects, locations and living entities, thus bringing together the physical and the digital into a single information ecology. We explore how such ubiquitous and tangible technologies can be exploited for applications in learning, particularly in their potential to enhance learning experiences through physical, kinaesthetic engagement with digital technologies and digital representations. We also investigate how highly detailed data about the physical and the built environment, captured through the sensing capability of pervasive computing, can support novel learning activities developed around fine-grained observation of our surroundings.
| CoMo: Supporting collaborative group work using mobile phones in distance education |
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| Wednesday, 23 April 2008 | |
Mobile learning and online distance education have both benefited from the increasing sophistication of pedagogical practices and technical developments over the last number of years. However, there has been a lack of research into the inter-relationships between them and what this means for course designers in both spaces. The CoMo project investigates this issue through the development of collaborative group work activities for mobile learners in distance education. In particular, the project focuses on how collaborative activities can be enhanced through the use of mobile phones and in what contexts this occurs. It further investigates how reflective practice can be supported through this collaboration.
PeopleNiall Winters, Principal InvestigatorYishay Mor, Lead Researcher Kim Whittlestone, RVC Lead Project PartnersLIVE Centre, Royal Veterinary College, University of London
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