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Project Team
London Knowledge Lab / Institute of Education
Professor Andrew Burn
Dr Chris Richards
Dr Jennifer G. Sheridan
Dr Rebekah Willett
University of East London
Grethe Mitchell
The British Library
Jonnie Robinson
Laura Jopson
University of Sheffield
Professor Jackie Marsh
Dr. Julia C. Bishop
Project Details
2009 - 2011
Funder: AHRC
Keywords
Play, games, WiiRemote, playground, children, learning † ††
Project website
Beyond Text
Techology website
TechBlog† |
This project is updating, analysing and re-presenting
the Opie Collection of Children's Games and Songs at the British
Library. The project aims to preserve this important aspect of our
national culture; but also to explore how it continues to be a part of
the lives of children living in the age of computer games and the
internet. What does this oral tradition borrow from the media; and how
might it connect with the entertainment and information technologies of
the age of new media?
The project is working in three ways. Firstly, it has digitised
material from the collection as a new digital archive at the British
Library. The listing and written commentary is now available to
researchers through the BL's online catalogue. The archive is now
available to researchers worldwide as streamed audio (downloadable for
British HEIs), at†British Library archival sound recordings.†We†have
also designed†an interactive website available to educators,
researchers, children, parents, and the wider public. The website†breaks
new ground in the exhibition of children's culture, having involved
children from our partner primary schools in its design and curation.
The website is now complete, and will go live in the week beginning
14th March 2011. It is entitled 'Playtimes: 100 years of children's
playground games and rhymes', and can be accessed at†British Library playtimes.
Secondly, we have carried out a two-year ethnographic study
of playground culture in two primary schools, one in London, one in
Sheffield. This has explored how these games, songs and rhymes are used
by children today as part of a living tradition; and, again, how they
relate to children's experiences of popular media such as comics, TV,
film, and computer games. Material from this study will also appear on
the website, and be stored in†a research archive at the British Library.
Thirdly, we are considering how traditional games like this are
making their way into forms of new media. We are exploring this by
developing an application - the Game-Catcher - †for
physical interactions platforms such as the Nintendo Wii and Microsoft
Kinect. This†has involved†an innovative adaptation of the new generation
of physical games, to capture playground games and make them playable
as computer games, without losing their traditional character. This
innovation is informed by ideas from panels of children from the two
partner primary schools in the project.
Finally, the project†has produced a documentary film
of the forms of play observed during the project, produced by Grethe
Mitchell under the provisional title Ipi-Dipi-Dation: My Generation.
This will be screened during the final events of the project.
The project is directed†by researchers expert in children's
literacies and media cultures, and in game theory and game design, at
the Centre for the Study of Children, Youth and Media at the Institute
of Education, University of London; the Centre for the Study of
Childhood and Youth at the University of Sheffield; and the School of
Social Sciences, Media and Cultural Studies at the University of East
London. The project is based in the London Knowledge Lab, a research
institution shared by the Institute of Education and Birkbeck College.
The project culminated in a series of high-profile events.†A children's conference
in Sheffield was held in February 2011, hosted by the performance poet
Ian McMillan.††A conference for researchers, educators,
practitioners†and policy-makers†was held at the British Library on March
15th, 2011, introduced by a keynote address from Michael Rosen. Two
books are in preparation presenting the research.
Finally, the project has been supported by an authoritative expert
advisory panel of academics, game industry representatives and
specialists in children's oral culture. We are delighted that the former
Children's Laureate, Michael Rosen, has served as a member of the
panel. Michael†has also contributed†to the content of the website.
The end of project report, which summarises the
work, outcomes and key themes, and lists publications, is now
downloadable from the Beyond Text website under the Research & Workshops
section, or as a PDF.
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