| All Games Are Memory Games: Memory and Affect in Interactive Characters |
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Location: LKL, Large Seminar Room
Further Info: Siobhan Thomas
Host/Speaker: Colin Harvey, author of the book Grand Theft Auto: Motion-Emotion
Date and Time:
Wednesday, 15 February 2006, 14:30 - 15:30
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London Game Research Group Colin Harvey, author of the book Grand Theft Auto: Motion-Emotion, will be discussing his inspiring and thought-provoking research in "memory and affect", arguing that all games are, in fact, memory games. ****Please remember to RSVP to Siobhan (
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)**** ABSTRACT All Games Are Memory Games: Memory and Affect in Interactive Characters Memory plays a crucial role in enabling the communication of meanings within video games. Textual analysis alone cannot hope to tell us all we need to know about the operation of memory in relation to video games. Instead we need to explore the body of relations, of which the physical body is a crucial aspect, and we need to begin understanding the role of affect in terms of memory and meanings. In this month's London Game Researchers meeting Colin Harvey explores these themes by reflecting on his practical experience designing the storyline and dialogue for interactive characters for a forthcoming commercially available video game.
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