E-Learning Case Studies

Computer Games, Gaming Cultures and Education

About

Details
Type:
Module at Masters Level
Website:
Duration:
35 contact hours in total (two residential courses of 12 hours and 6 hours, plus 17 hours distance learning).
Area:
Media, Culture and Communication
IOE Department:
Overview

In education, two questions are being raised. How can games feature as a legitimate object of study, in, for instance, media studies courses? And how might games offer a new kind of learning environment?

This course draws on research projects at the Institute of Education, and is aimed at anyone interested in studying games and their relation to education.

Pedagogic Model Classification
[3] B3: Parallel
Learning activities run in parallel, some in face-to-face sessions, others online.

Read more about our model classification

People

Contacts
Andrew Burn
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