Research
Interests
- Ubiquitous
Learning Spaces: What learning experiences can happen in a
world of seamless mobile and wireless connectivity?
- Design
of technology enhanced learning environments: How can we
scaffold and document this process? See our set of learning
patterns for more details.
- Mobile Learning: How can
context-aware mobile technologies be designed to facilitate learning,
and in so doing, to support the cycle between situated action and
subsequent objective reflection? See the CoMo (coming soon) and MoPiX projects.
- Mathematics Education: Development
and empirically study of collaborative mobile learning applications for
representing mathematical ideas. See the MiGen project.
- ICT4D: How can appropriate technology be designed for the developing world?
- Wearable Computing: Can we build
wearable devices to help us manage information and design new ways of
relating to it?
Current
Funded Projects
- ReMATH:
Representing Mathematics with Digital Media. A 3-year
(2005-2008) Specific Targeted Research Project (STREP) funded by the EU
under the FP6-2004-IST-4 research programme. I am co-leading the LKL
part of the project with Dr
Candia Morgan. The team also includes Ken Kahn, Dusanka Nikolic and Jehad Alshwaikh.
ReMath will address the problem of wide-ranging
dissatisfaction with the state of mathematics education in Europe and
the weak impact of R&D work on using ICT for its improvement. A
generative stance to theory development will be adopted, aiming to
impact on state-of-the-art knowledge by producing a new paradigm for
research in the field involving new avenues for added value education
based on digital media. The project will build an integrated
theoretical framework for learning through representing mathematical
meanings based on evidence from experience involving a cyclical process
of a) developing six state-of-the-art dynamic digital artefacts for
representing mathematics, b) developing scenarios for the use of these
artefacts for educational added value and c) carrying out empirical
research involving cross-experimentation in realistic educational
contexts. The project will contribute to the theory of human cognition
by studying mathematical learning through a representations-centred
approach. The project will also concretely impact on educational system
through the development of an integrated digital learning space for
math education which will be available in different European languages.
In the first phase of work, the LKL will concentrate
on the theoretical framework and on the design and iterative
development of a new distributed mobile-based learning
environment for the collaborative construction of
mathematical represetations. NOTE: The latest
version of MoPiX is available here.
-
CoMo: supporting
collaborative group work using mobile phones. A
1-year project funded by the Centre
for Distance Education,
investigating how collaborative learning activites can be enhanced
through the use of mobile phones, and the contexts in which this
occurs. The empirical work will be undertaken at the Royal Veterinary College.
My role is PI.
- MiGen:
Intelligent support of mathematical generalisation. A £1.5m,
3.5-year (2007-2010) project funded by the ESRC/EPSRC under the TLRPprogramme.
I am co-investigator, responsible for tool design and
interfacing with the underlying AI compenents. The team are Richard
Noss (PI), Alex Poulovassilis, Celia Hoyles, George Magoulas and
Ken Kahn. More details can be found here.
Previous Projects
- 2006: Learning patterns for
the design and deployment of mathematical games. A
1-year project funded by the European Kaleidoscope
Network of Excellence. I led the LKL part of the work and directed the Design
Patterns strand. The other LKL team member was Yishay Mor.
Programmable
game-based mathematical learning activities are designed to challenge
traditional notions of representational infrastructure. In particular,
they focus on new ways for learners to think and talk about
mathematical and scientific ideas. However, to extend and maximise
their potential, we need to: (i) formally characterise the development
practices and tool usage, and (ii) make particular development
techniques explicit, enabling reuse of 'best practice'. There is a
pressing need for this research as currently there is little work on
identifying development processes and reusable techniques that have
proved successful. We will address these issues by developing a set of
reusable design patterns for mathematical games. These will provide
designers with a means of formalising their development processes,
resulting in the reuse of particularly successful techniques. All the
deliverables are available from here.
See also: LiveMind.
- 2005: Things to do with ICT in the Mathematics
Classroom, with L. Healy, R. Noss and C. Hoyles, for the QCA (at the London
Knowledge Lab).
- 2004/5: iBand:
a wearable device for handshake-augmented information exchange.
Developed in collaboration with the Human Connectedness Group at Media
Lab Europe.
- 2003: Biosphera: A Prototype Design for Learning
about Multivariate Systems, with M. Cherubini
and C.
Strohecker (at MIT Media Lab Europe).
- 2002: Omnidirectional Vision for Mobile Robot
Navigation, with J.
Gaspar and J.
Santos-Victor (at VisLab,
ISR, Portugal).
Programme
Committees
- IADIS
Mobile Learning 2007, Programme Committee
- CAL 2007,
Programme Committee
- ACM Symposium on Applied Computing 2006, Track on
Ubiquitous Computing Applications, Programme Committee.
- IADIS Applied Computing 2006, Programme Committee.
- ACM Symposium on Applied Computing 2005, Track on
Ubiquitous Computing Applications, Programme Committee.
- ACM Multimedia 2004, Technical Programme Committee.
Symposia
and Workshops
I (co-)organised the following worshops/symposia:
- As part
of the Learning patterns project, the following 5
workshops were organised. A video
course is also available.
- Designing
for handheld learning: practical experience using different modalities
at Handheld
Learning 2005. The speakers were: Carey Jewitt, Sara Price,
Kevin Walker and Nancy Proctor.
- The ubiquitous learning space at CAL'05.
The speakers were: Yanna Vogiazou, Kevin Walker and Mike Sharples. [PDF]
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