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MoSAIC: Models for Synchronous Audiographic Interactive Conferencing

Background

This project explores Synchronous Audiographic Interactive Conferencing in a distance education context. For a complete project description, please visit our project sheet on the LKL website.

Technology

What is Synchronous Audiographic Interactive Conferencing? Here is an animated PowerPoint (6.5 MB, streaming media version with audio narration in preparation).

A brief overview of ten potential use cases (PDF) is also available.

Current Work

In a preceding project, Teachers as Media Producers in Virtual Classrooms, it emerged that the link between pedagogic frameworks and practical application of audiographic conferencing is weak, as characteristics and demands of this particular technology are not addressed sufficiently. The result would be learner frustration and disappointment, rather than learning success. As a consequence, we aim to strengthen this link.

The diagram below is a representation of our approach to consider the specifics of the audiographic conferencing environment: the Synchronous Media Attribution Process.

Synchronous Media Attribution Process - Diagram

This diagram outlines the issues to consider when mapping a pedagogical framework to the audiographic conferencing environment, and its practical application is embedded in a process that includes supportive tools such as matrices with the aim to help design pedagogic tasks and activities that

  1. meet the learning objectives,
  2. is in line with the individual pedagogic framework, and
  3. uses the audiographic conferencing environment to its advantage.

In the experimental phase of our project, starting in September 2007, we will test this process in conjuntion with the Four-Dimensional Framework (FDF) as the underlying pedagogic model. Below is a representation of the FDF:

Four-Dimensional Framework

 

 

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